But we've been in contact with some members from the modding community to help smooth the way for a quick fix to any potential problems. This update might break some mod functionality in the immediate future. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine. This part of the update will hopefully be invisible. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players. From now on, all weapons will always cost 1 Reputation. Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. Anyone playing on PC touch-screen devices will be able to use it - just tap the screen to swap over at any point. There is now a specifically designed touch interface integrated into the game. There is now a fully native Linux version of Into the Breach! You may already be playing with the Proton version through Steam, but the native Linux version should now be available. Big thank you to Riot Loc, Emilia, and 8-4 for their work in translating the game! We’re excited to be welcoming new players from around the world to play. It’s been a long process to get it all localized and adapt the interface for new languages. Into the Breach has a shocking amount of text. Into the Breach is now fully localized in 9 new languages! These are:įrench, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese. NOTE: Ongoing patches and fixes for this update will be listed at the bottom of this post.
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